Friday, May 31, 2013

Developing Your Personal GAME Plan

Goals:
I am working to "facilitate and inspire student learning and creativity"  and to "design and develop digital age learning experiences and assessments" (International Society for Technology in Education).

Actions:
Goal 1 (inspired learning and creativity) - My plan is to give my students a great deal of freedom in deciding the topic and focus of their final inquiry projects.  In addition, students will be given a great deal of freedom in choosing the form their inquiry findings will be shared through (e.g. website, movie, etc.).  
Goal 2 (digital age learning experiences) - The final inquiry/project learning unit will take place entirely in a digital medium.

Monitoring:
I plan to use a professional collaborative review of the materials and processes that I use to facilitate the unit and of the student work.

Evaluate:
The same professional learning community will serve to collaboratively evaluate the successes and areas of growth for the unit.  The findings will be applied to future instruction.


References: 

International Society for Technology in Education. (n.d.). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

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