Friday, June 28, 2013

Reflection: Final Blog Post

Reflection: Final Blog Post

Using a system to challenge, identify, plan, implement and assess my adoption and development of integration of technology in my classroom practice has proven beneficial to both my instruction and my students’ learning experiences.  

My “Goals” began as intention to "facilitate and inspire student learning and creativity", as well as to "design and develop digital age learning experiences and assessments" (International Society for Technology in Education).  These goals remain my intention for adoption of technology in my classroom practice, but my understanding of what these goals mean has evolved.  Technology offers opportunities to provide students the power to interact with information and people in new ways.  Many students who previously lacked sufficient means of expressing themselves are empowered to share their insights and participate in a social learning experience that benefits the individual learner and learning collaborative.  Some simple example of empowering learners is the opportunity to share their voice through digital story telling or via a classroom social media discussion board.  Students who in a traditional lecture/discussion classroom tend to feel uncomfortable often disengage.  The tools of technology can and do give students new ways of participating that strengthen their engagement.  At the heart of these tools are new ways of learning and communicating.  The result of using these tools to learn and communicate are opportunities to challenge, use, and develop creativity.  As to why creativity is so important, Einstein once said, “All great achievements of science must start from intuitive knowledge. I believe in intuition and inspiration.... At times I feel certain I am right while not knowing the reason" (Root-Bernstein and Root-Bernstein, Imagine That).  When technology can serve to support students’ development of content and skill mastery, it is an essential tool.

Originally, my “Action” intention was to allow a great deal of student autonomy in choosing inquiry-based projects and to have the work on these projects completed in an entirely digital medium.  While conducting work in the digital medium proved successful and a direction much of my classroom practice is moving, student choice created significant pitfalls.  One of my primary conclusions on the success and necessity of a digital work environment is the organizational and access benefits that it provides.  Student choice seemed like an ideal way to create opportunities for engagement where enthusiasm previously did not exist.  My findings were that highly motivated students thrived, many average students got lost, and very few previously unmotivated students developed a notable new sense of connection to their school work.  While choice was not what I had hoped, I am still convinced that it offers great potential.  Moving forward, I know that students require a great deal of support and individualized instruction during choice and self-direction.

My “Monitoring” plan was far from sufficient.  Rigorous daily individualized and small group instruction proved the most important tool for me to manage and stay on top of the progress of my students.  Working with colleagues helped me develop my personal plans, but understanding and identifying the information and skill mastery (Cerrano, Ross and Entmer, 2009) of my students became the primary focus of my instructional time during class.  What emerged was a new sense of appreciation for Google Forms.  The software helped me organize and aggregate student responses in a fashion that supported manageable logistical management on my part.  Google Forms has become a key tool for me to use in checking for student understanding.

Evaluating and extending was an abstract concept before the work was completed.  While I still plan on using my professional learning community to develop lessons and approaches to my instruction, evaluating student results and the processes that they went through is my primary concern moving forward.  I now know how the lessons played out and the courses they took.  Identifying the successes and failures for groups and individuals will guide my future planning and implementation.



Resources

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (n.d.). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2



Friday, June 7, 2013

Monitoring My GAME Plan Progress


Monitoring Your GAME Plan Progress


Are you finding the information and resources you need?
A recent professional development event has given me added insight into my GAME plan.  Thinking about the importance of formative assessment and the many ways that formative assessment can be implemented and used has become an increasingly large focus of my classroom development aspirations.  
The practice of having students create work in Google Docs that can be revised and edited in an ongoing process will be an integral part of my classroom instructional activities next year.  Peer evaluation and student rubric generation is going to play an important role in the process.  I was greatly influenced by Dr. Sandra Wright’s work in her AP Economics course: https://sites.google.com/a/d125.org/wrightway-economics/home/formative-feedback-in-ap-econ.

  • Do you need to modify your action plan?
It isn’t so much that my action plan needs to be modified, a more refined focus is evolving as to how I plan to implement inquiry based learning.  It isn’t enough to let students design their own projects, peer review and collaborative rubric generation will play an essential role in the new approach to teaching and learning.

  • What have you learned so far?
The biggest takeaway that I see right now is how much more I need to be able to anticipate and plan to be able to make this new student centric approach to learning function in a smooth and effective fashion.  Years of teacher centered instruction and learning is difficult to let go.  Doing what you know how to do well feels like the right thing to do, but I know that to offer my students more I have to take risks and begin to learn new approaches.

  • What new questions have arisen?
How can I best support my students in providing outcome feedback and cognitive feedback in a project and inquiry based learning environment that is collaborative, peer reviewed, and revision oriented?

Friday, May 31, 2013

Carrying Out Your GAME Plan

Resources:
Each student will be provided access to a laptop with internet access in class.  Students will use their Google accounts and complete all work using Google Docs.
Students will be supported in their creativity, research and organization by utilizing the following project preparation document: https://docs.google.com/document/d/124Y_k61gHijk_RRhBIBETLJ5mjPJhT2xWdVAwiR6RHY/edit 
The document contains links to tutorials, demonstrations, and explanations of each step of the process.
My professional learning community that will take on the task of monitoring and evaluating the unit will meet once before the unit begins, once during the student research and project creation and once after the projects are turned in.

Information:
Proven approaches to supporting successful student inquiry and project creation will prove invaluable as guides in constructing and carrying out instruction, guidance and support for student learning.

Completed:
The initial PLC meeting took place and the class has conducted exploratory research to choose topics.  The class has just begun to work on their project preparation documents.

Developing Your Personal GAME Plan

Goals:
I am working to "facilitate and inspire student learning and creativity"  and to "design and develop digital age learning experiences and assessments" (International Society for Technology in Education).

Actions:
Goal 1 (inspired learning and creativity) - My plan is to give my students a great deal of freedom in deciding the topic and focus of their final inquiry projects.  In addition, students will be given a great deal of freedom in choosing the form their inquiry findings will be shared through (e.g. website, movie, etc.).  
Goal 2 (digital age learning experiences) - The final inquiry/project learning unit will take place entirely in a digital medium.

Monitoring:
I plan to use a professional collaborative review of the materials and processes that I use to facilitate the unit and of the student work.

Evaluate:
The same professional learning community will serve to collaboratively evaluate the successes and areas of growth for the unit.  The findings will be applied to future instruction.


References: 

International Society for Technology in Education. (n.d.). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2